“For a multi-client design agency, I'd shortlist Figma, Sketch and Framer first.”
“Figma | Strong | Yes | Very strong | Agencies with many collaborative design projects”
“Figma | Strong | Yes | Very strong | Agencies with many collaborative design projects”
“Figma for broad design collaboration and flexible sharing.”
“Paid plans also offer additional sharing controls, including password protection and, on Enterprise, link expiration.”
“One consideration: Figma is transitioning its project structure to folders, so it's worth checking the current permission behaviour of your plan.”
“For a multi-client design agency, I'd shortlist Figma, Sketch and Framer first.”
“Framer | Strong | Project members | Strong | Website design and interactive client projects”
“Framer | Strong | Project members | Strong | Website design and interactive client projects”
“Framer for project-specific website collaboration and publishing controls.”
“Penpot | Team-based | Public prototype links | Good | Open-source-focused teams”
“Agency advantage: Worth considering if open-source software, flexibility and control over infrastructure are priorities.”
“One thing to investigate is whether its team-level membership model gives you enough isolation for your particular client workflow.”
“For a multi-client design agency, I'd shortlist Figma, Sketch and Framer first.”
“Sketch | Very strong | Yes, document-level | Strong | Agencies wanting controlled document sharing”
“Sketch for document-level guest permissions and access management.”
“Sketch is particularly interesting here: its Guests can access only the documents explicitly shared with them, and its permissions directory helps administrators review and revoke access.”
“Proto.io | Project-based | Reviewer access | Very strong | Dedicated interactive prototyping and testing”
“An interesting example is Proto.io, which supports both live prototype links and snapshots.”
“It also supports reviewer-restricted sharing.”
“Proto.io | Project-based | Reviewer access | Very strong | Dedicated interactive prototyping and testing”
