“Figma + Maze is my first choice for a team running regular usability sessions.”
“Preview interactive prototypes directly on physical iPhones and Android phones.”
“Easy to share with participants.”
“It offers a straightforward workflow from design to physical-device testing to research insights.”
“Limitation: Complex gestures, native functionality, and advanced interactions have limitations.”
“I'd add ProtoPie when testing complex interactions, animations, gestures, or sensor-dependent experiences.”
“Best for realistic interactions”
“Runs prototypes on actual iOS and Android devices.”
“Supports gestures, sensors, voice interactions, and input fields.”
“Supports local prototype storage for offline demonstrations.”
“Limitation: More involved to learn and build than Figma.”
“Figma + Maze is my first choice for a team running regular usability sessions.”
“Conduct tests on participants' actual mobile devices.”
“Measures task completion, misclicks, and navigation paths.”
“Integrates with Figma prototypes.”
“Limitation: Participants need the Maze Participate app for screen-recorded mobile studies.”
“Dedicated iOS and Android player apps.”
“Supports swipe, pinch, tap, and long-press gestures.”
“Download prototypes for offline testing.”
“Limitation: Less comprehensive usability research and analytics than Maze.”
“Maze or UserTesting for research recordings and analysis.”
“Run moderated or unmoderated mobile usability studies.”
“Useful for participant recruitment and session recordings.”
“Limitation: More focused on research operations than prototype creation.”
“Works with Figma, Framer, Axure, Proto.io, and other prototyping tools.”
“Figma or Framer for prototypes.”
